package com.lloydm.geosword.common;

public class Weapon
{
     public float damageperhit;
     public int cooldowntimerequired;
     public int cooldownindex;
     public int ammolimit;
     public int ammoleft;
     public int powerdrain;
     public int locktimerequired;
     public int locktimeindex;

     public int weapontype;

     public boolean fireorder;
     public int fireframe;

     public float dx;
     public float dy;
     public float dz;

     public int baselifetime;
     public boolean isbeam;
     public boolean ismissile;
     public boolean isguided;
     public float guidedturnrate;
     public float muzzlevel; // speed projectile leaves weapon.....
     public float optimumrange;
     public int targetshipid;

     public Weapon()
     {

     }

}