package com.lloydm.geosword.common;
public class HardPoint
{
     public float x; // position (in object space)
     public float y;
     public float z;
     public float dx; // normal vector direction
     public float dy;
     public float dz;
     public int hp; // health of hardpoint
     public float mintargetingdot; // usually greater than 0 but less than 1
     // fire from
     public float fx;
     public float fy;
     public float fz;
     // fire direction - not normalized....(includes muzzle vel) - nice first
     // variable name!
     public float fux;
     public float fuy;
     public float fuz;
     public Weapon weapon;
     public HardPoint()
     {
     }
}