package com.lloydm.geosword.common;

public class HardPoint
{

     public float x; // position (in object space)
     public float y;
     public float z;
     public float dx; // normal vector direction
     public float dy;
     public float dz;
     public int hp; // health of hardpoint
     public float mintargetingdot; // usually greater than 0 but less than 1

     // fire from
     public float fx;
     public float fy;
     public float fz;

     // fire direction - not normalized....(includes muzzle vel) - nice first
     // variable name!
     public float fux;
     public float fuy;
     public float fuz;

     public Weapon weapon;

     public HardPoint()
     {

     }

}